28 cards found.

Abeyance

Instant {1}{W} (2)

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.

This card is on the reserved list.


Color Identity: W,White
Printings:
World Championship Decks 1998 (Rare)

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Dregs of Sorrow

Sorcery {X}{4}{B} (5)

Destroy X target nonblack creatures. Draw X cards.
Crovax gazed on the dead, and for one dark moment he saw a banquet.



Color Identity: B,Black
Printings:
Commander 2014 (Rare)

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Familiar Ground

Enchantment {2}{G} (3)

Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.



Color Identity: G,Green
Printings:
Seventh Edition (Uncommon)

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Favorable Destiny

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)



Color Identity: W,White
Printings:
Mirage (Uncommon)

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First Come, First Served

Enchantment {1}{W} (2)

Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
The Yotian soldiers hoped that one day R&D would make an artifact creature whose name starts with Z. And in their dreams, it's a 4/1.



Color Identity: W,White
Printings:
Unhinged (Uncommon)

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Fledgling Djinn

Creature Djinn   2 / 2   {1}{B} (2)

Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept



Color Identity: B,Black
Printings:
Weatherlight (Common)

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Frenetic Efreet

Creature Efreet   2 / 1   {1}{U}{R} (3)

Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

This card is on the reserved list.


Color Identity: R,U,Blue,Red
Printings:
Mirage (Rare)

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Game of Chaos

Sorcery {R}{R}{R} (3)

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.



Color Identity: R,Red
Printings:
Treasure Chest (Rare)

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Gang of Elk

Creature Elk Beast   5 / 4   {5}{G} (6)

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
The elk is Gaea's favorite, who wears the forest on its brow.



Color Identity: G,Green
Printings:
Urza's Legacy (Uncommon)

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Head to Head

Instant {W} (1)

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)



Color Identity: W,White
Printings:
Unhinged (Uncommon)

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Manriki-Gusari

Artifact Equipment   {2} (2)

Equipped creature gets +1/+2 and has "{t}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Saviors of Kamigawa (Uncommon)

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Meishin, the Mind Cage

Legendary Enchantment {4}{U}{U}{U} (7)

All creatures get -X/-0, where X is the number of cards in your hand.
It's dangerous indeed to be lost in someone else's thoughts.



Color Identity: U,Blue
Printings:
Saviors of Kamigawa (Rare)

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Neverending Torment

Sorcery {4}{B}{B} (6)

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)



Color Identity: B,Black
Printings:
Saviors of Kamigawa (Rare)

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Pit Raptor

Creature Bird Mercenary   4 / 3   {2}{B}{B} (4)

Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.



Color Identity: B,Black
Printings:
Prophecy (Uncommon)

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Prismatic Boon

Instant {X}{W}{U} (2)

Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest forge of civilization is battle."
—Mangara



Color Identity: U,W,White,Blue
Printings:
Mirage (Uncommon)

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Prison Barricade

Creature Wall   1 / 3   {1}{W} (2)

Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."



Color Identity: W,White
Printings:
Invasion (Common)

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Reverse Damage

Instant {1}{W}{W} (3)

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk



Color Identity: W,White

Sea's Claim

Enchantment Aura   {U} (1)

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"My vengeance will drown my enemies as my storms drown the desert."
—Ixidor, reality sculptor



Color Identity: U,Blue
Printings:
Onslaught (Common)

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Seht's Tiger

Creature Cat   3 / 3   {2}{W}{W} (4)

Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)



Color Identity: W,White
Printings:
Salvat 2005 (Rare)

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Shimmering Efreet

Creature Efreet   2 / 2   {2}{U} (3)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Life or death: which is the illusion?"
—Naimah, Femeref philosopher



Color Identity: U,Blue
Printings:
Visions (Uncommon)

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Bummer

28 cards found.